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Guidebook

Channels and publishing

Live, beta and custom channels; publishing and rolling back.

A release is one uploaded build of a game for one platform. Releases start as drafts; publishing puts one on a channel, and players on that channel get it.

Channels#

ChannelWho uses itPlans
LiveEveryoneEvery plan
BetaPlayers who choose Beta in the launcherStarter and up
Custom channels (any short name)For example qa or pressPro and up

Players switch channels in the launcher, when the game has more than one. Each channel has its own current release.

Publish a release#

  1. Upload a build from the plugin. It appears on the game's page as a draft.
  2. Choose Publish next to it.

Publishing needs a role that can publish (owner, admin or developer) and a confirmed email. Players' launchers see the new release the next time they open the game in the launcher, and offer Update.

Roll back#

On the game's page, choose Roll back to this next to an earlier published release to make it current again. Players update to it the same way they update forward: only what differs is downloaded.

A rollback is a new step forward in your release history, so a launcher can tell a real rollback from an attempt to replay an old release.

Keeping a release current#

Your live release is re-confirmed by Deltaship every few hours. You do not need to do anything; the game's page shows when the next refresh is due.