Create a studio
Sign up, confirm your email and create your first game.
A studio is your space in Deltaship: your games, releases, launcher, players and team. You can belong to several studios with one account.
Sign up#
- Go to app.deltaship.dev and choose Sign up.
- Enter your email, a password of at least 10 characters, and your studio's name.
- Open the email from Deltaship and confirm your address.
Your studio starts on the Free plan. You can change plans later; see Plans and limits.
Create your first game#
- In the dashboard, open Games & releases.
- Under Create a game, enter the game's name and a slug: a short web name of lowercase letters, numbers and single hyphens.
- Choose Create game.
The number of games you can create depends on your plan. On Free it is 1.
Find your plugin settings#
The Unreal plugin needs a few values from your studio. The dashboard shows them on a Plugin setup card, each with a copy button:
| Value | Where |
|---|---|
| Server address | Plugin setup on Settings and on each game's page |
| Studio | Plugin setup on Settings and on each game's page |
Studio id (starts with org_) | Plugin setup on Settings and on each game's page |
Game id (starts with gam_) | Plugin setup on the game's page |
Paste them into Project Settings > Plugins > Deltaship in the Unreal Editor. See Set up the plugin.
The getting started checklist#
The Overview page opens with a Getting started checklist that ticks itself off as you go. Nothing to mark by hand.
| Step | Done when |
|---|---|
| Create a game | You have a game. |
| Storage | Always done. Deltaship storage is ready with no setup. If your plan includes your own storage, this step links to it. |
| Install the Unreal plugin | You have created a publish token. See Publish tokens and CI. |
| Upload your first build | A release exists. See Export, sign in and publish. |
| Publish a release | A release is published to players. See Channels and publishing. |
| Brand your launcher | You have published a launcher design. See The launcher builder. |
| Build your launcher | You have built your installer. See Installer and launcher builds. |
| Invite your team | You have another member or a pending invite. Shown to people who can manage the team. |
Choose Hide to close the checklist; this is a personal setting and does not affect your teammates.
Invite your team#
Open Team to invite people by email and choose their role. See Team and roles.